Open Tibia Server

Skrypty,Silniki


#1 2008-05-25 00:55:46

SaSuKe

http://img262.imageshack.us/img262/9884/adminep0.png

Zarejestrowany: 2008-05-25
Posty: 20
Punktów :   

[8.10] [Spells] Mega Boom

Czar nie muj !!

Tworzymy w data/spells/scripts plik Mega Boom.lua i wklejamy do niego to:

Spoiler:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -50, -0.5, -50)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.0, -100)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 26)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -150, -1.5, -150)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 38)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -2.0, -200)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 23)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.5, -250, -2.5, -250)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.5, -350, -3.5, -350)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 51)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -4.0, -400, -4.0, -400)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 23)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -4.5, -450, -4.5, -450)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -5.0, -500, -5.0, -500)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 18)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -5.5, -550, -5.5, -550)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 27)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.0, -600, -6.0, -600)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 12)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.5, -650, -6.5, -650)

local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 18)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -7.0, -700, -7.0, -700)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -7.5, -750, -7.5, -750)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -8.0, -800, -8.0, -800)

local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 50)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -8.5, -850, -8.5, -850)

local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 13)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -9.5, -950, -9.5, -950)

local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -1.5, -1000, -1.6, -1000)

arr1 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
}

arr2 = {
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 3, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
}

arr3 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}

arr4 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr5 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
}

arr6 = {
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 3, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
}

arr7 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}

arr8 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr9 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
}

arr10 = {
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 3, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
}

arr11 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}

arr12 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr13 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
}

arr14 = {
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 3, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
}

arr15 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}

arr16 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr17 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
}

arr18 = {
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 3, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
}

arr19 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}

arr20 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end

local function onCastSpell17(parameters)
doCombat(parameters.cid, parameters.combat17, parameters.var)
end

local function onCastSpell18(parameters)
doCombat(parameters.cid, parameters.combat18, parameters.var)
end

local function onCastSpell19(parameters)
doCombat(parameters.cid, parameters.combat19, parameters.var)
end

local function onCastSpell20(parameters)
doCombat(parameters.cid, parameters.combat20, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }

addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 800, parameters)
addEvent(onCastSpell6, 1000, parameters)
addEvent(onCastSpell7, 1200, parameters)
addEvent(onCastSpell8, 1400, parameters)
addEvent(onCastSpell9, 1600, parameters)
addEvent(onCastSpell10, 1800, parameters)
addEvent(onCastSpell11, 2000, parameters)
addEvent(onCastSpell12, 2200, parameters)
addEvent(onCastSpell13, 2400, parameters)
addEvent(onCastSpell14, 2600, parameters)
addEvent(onCastSpell15, 2800, parameters)
addEvent(onCastSpell16, 3000, parameters)
addEvent(onCastSpell17, 3200, parameters)
addEvent(onCastSpell18, 3400, parameters)
addEvent(onCastSpell19, 3600, parameters)
addEvent(onCastSpell20, 3800, parameters)

end

A Nastepnie w data/spells/spells.xml wklejamy to :

Spoiler:

<instant name="Mega Boom" words="exevo mas ded all" lvl="120" maglv="60" mana="2000" soul="0" exhaustion="1" prem="1" enabled="1" script="Mega Boom.lua"><vocation id="1"/><vocation id="5"/><instant>


http://c.wrzuta.pl/wm19851/7e05a61e0026e1e145e39bf7/devil%20sasuke?type=i&key=7Dm30olLk5&ft=d

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#2 2009-03-20 18:23:23

Przemo_39

http://i7.tinypic.com/6s6xvmt.png

Zarejestrowany: 2009-03-20
Posty: 2
Punktów :   

Re: [8.10] [Spells] Mega Boom

Ale błąd pisze się mój ahh xD
Skrypt spox dobrze że napisałeś że nie jest twój, ale staraj się robić swoje

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