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Skrypty,Silniki


#1 2008-05-25 00:52:54

SaSuKe

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Zarejestrowany: 2008-05-25
Posty: 20
Punktów :   

[8.1] [Spells] Vegeta Boom

Czar nie muj...Dalbym screena ale nie moge...sorrki  ale czar na caly ekran takie jak ue tylko ze niebieskie ;D

data/spells/scripts kopiujemy kturys plik i zmieniamy nazwe na Vegeta boom.W srodku ma być:

Spoiler:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.7, -3, -1.1, 0)

local arr = {
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},

{1,0,1,0,1,0,1,3,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
}

local area = createCombatArea(arr)

setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

w data/spells edytujemy spells.lua i dodajemy tam linijke:

Spoiler:

<instant name="Vegeta Boom" words="Vegeta Boom" lvl="32" maglv="12" mana="120" soul="0" exhaustion="0" prem="0" enabled="1" script="Vegeta Boom.lua"><vocation id="2"/><vocation id="1"/><vocation id="3"/><vocation id="4"/><vocation id="6"/><vocation id="5"/><vocation id="7"/><vocation id="8"/></instant>


http://c.wrzuta.pl/wm19851/7e05a61e0026e1e145e39bf7/devil%20sasuke?type=i&key=7Dm30olLk5&ft=d

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